
Trinkets friend
Obstergo NEM3SIS.
108
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Posted - 2012.01.24 04:52:00 -
[1] - Quote
Relnala wrote: said things
Relnala wrote:
said stuffs
Massive facetious response. Look at, firstly, the EM resist on shields. Invuls need that resist benefit over EANM's because of the EM hole. Secondly, outside of capitals, Invuls take a significant amount of cap to run - EANM's do not.
DPS on Titans is mostly irrelevant, as they are out-DPSed by supercarriers. This point also addresses why there are so many more supercarriers than Titans; people use the Titan for bridging and assassinating key assets of the opponent's fleets (HICs, Logis, Carriers, etc) early in the engagement. To survive long enough to use the DD twice, you need EHP, which the armor titans have in spades.
The fix to the command bonus to shields is useful for much, much more than Titans. It is ridiculous that you invest in a Vulture with mindlink, and you're fine as long as you are defensive with your shields topped up. Hop a gate and your tank suffers 25%, meaning your expensive kit is useless. Yes, this redresses an imbalance, but it does not mean shield ships are OP now. In fact, it removes a massive handicap.
I will also be intrigued to see if they fix the shield drop upon entering a Pulsar system, and if they fix the empty shield problem when boarding a buffer shield ship in a wormhole.
Luls, snake titan nano-rag? You have got to be kidding. This is true of armour titans anyway - you don't HAVE to run high-grade slaves.
Now, I do agree that a shield slave set will require some thought with the passive regen effect you get from higher buffer. On supers it will not affect their survivability in big battles - it will simply make them harder to take down by smaller gangs which can't break their passive tank. However, this does ignore the fact that before an armour titan's real tank is tested, you still have to get through its shields. This is a key issue when comparing shield and armour ships generally - when a shield buffer is busted, its impossible to recover the tank.
My opinions on the matter of shield vs armour tanking, and shield slaves, are these: - Tengus will gain an uncommonly large advantage with shield slave sets; already you can top 110-120K EHP with buffer Tengus. Hopping it up another 15-20%+ with implants will make these ships ridiculous. Yes, you may have to dump 2.5Bn into the ship and impant set to make it so, but people do that already, so cost is no barrier. Add in a mindlinked Vulture or boosting Tengu, and....yeah. - CCP has a lot of work to do with its faction and deadspace modules, making them cost effective from LP's, making them actually worth having, and in some cases (eg; small shield transporters) making them able to actually be fitted. For instance, all the deadspace and faction shield transporters at the moment are crap and unfittable. So change in this regard is welcome. - Armour crystal sets will be fine. To be honest, the ONLY things it will really affect are triage Archons and Triage nidhoggurs, and the very, very few people who fly Hyperions into gatecamps and play station games with Vindicators sporting dual A-type reppers. There's no saving a sieged dread with Instinct and crystals. It will die if its going to die - your survival depends on when you hit siege and whether or not you can DPS the enemy down and avoid being pointed when you come out. The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu
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